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NGC Closing
It's been far too long since I had a chance to debrief - and now that it's time I find myself reminiscing over events that feel like it was a year, maybe two, since I experienced them. Yet it's only been about two months. Time is an interesting master in that sense. Anyhow - let's get to it!Nordic G ...
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Amaze_GDC_Header
 While recovering from GDC and catching up on work back home (including strategy and vision meetings with the rest of BBI, a workshop on strategic sales management with the BBI Sales Academy, as well as a trip to Sveriges Innovationsriksdag in Gothenburg amongst other things) I a ...
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Amaze_GDC_Header
It's been two overwhelming months since I got on the plane to SF, and almost a month since Berlin - both conferences were filled with dread, anxiety and impostor syndrome as well as happiness, relief and the beauty of getting to learn more about both the games scene and the people belonging to it ...
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Bloody Trapland available on Steam!
Finally, after a long long time of waiting… Bloody Trapland is released on Steam! to celebrate this we have a special launch discount for you guys, as well as the option of getting 4 Packs. Bloody Trapland on Steam ...
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So sorry
As you've might have noticed, the homepage is under some severe stress. Some stuff broke in the old theme, and we're now working on getting a new look going for the homepage. Hopefully it won't take too long, but if it does: here's the apology! ...
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Fare Thee Well, 12 O’clock Studios

Fare Thee Well, 12 O’clock Studios

Today, it is three years ago to the month that 12 O’clock studios weighed anchor – an adventure of unprecedented magnitude for all of us who have been involved in it. Over the past 36 months we have experienced the full spectrum of highs and lows that one might expect to come with game developme ...
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Shibe_Inu_Doge_meme
Johan Toresson (@jtoresson, johan@gameport.se)Gameport (Blekinge Business Incubator)Gameport @ Facebook2014First it might be a good thing to delve a tad deeper into what USP and positioning is, at least in the context of this article. I’ve chosen to go with the definition used by Rosser Reeves whe ...
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Stockholm ToR – Peppen inför GCC har börjat
De senaste två dagarna har jag bland annat fått chansen att spendera lite tid med Might and Delights Christoffer Hedborg och hans vänner från Oxeye Game Studio (Cobalt), vilket givetvis var otroligt trevligt. Ett besök på kontoret och en släng socialiserande och diskuterande är aldrig fel, ...
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Sweden Game Conference – Gameport på besök i Skövde
Efter en munter resa upp mot Skövde från Karlshamn och diverse incheckningar så intog Forgotten Key, Coastalbyte och Number Twenty Five Entertainment tillsammans med Blekinge Business Incubators affärsutvecklare på Gameportsidan (läs: Jag) årets Sweden Game ConferenfVäl på plats s ...
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Release: Indie Game Marketing 101: A Love Story
Finally finished the translation of my introduction to indie game marketing (albeit it might be riddled with slightly misspelled words. If you find any - please e-mail me over at johan@gameport.se). You can download the English version here: Indie Game Marketing: A Love Story(Scribd)And the Swedish ...
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