Gameport

Flaskpost 27/4

Hey there.

It’s Friday and time for a new Flaskpost. Work is going along pretty good. As far as the Mailstorm work goes I made another intro sequence.

I preferred the intro I made last week. So going to mess around with that one some more and try to smooth it out a bit.

This weekend we will have some company bonding time by exploring the Swedish wastelands in the pen and paper role playing game: Mutant – Undergångens Arvtagare. I’m playing a half insane psychic mailman,  Mario is playing a former cop and an overall good guy and Liselott is playing a bounty hunter bird mutant. Also joining us is Sebastian, from Noumenon games, who is playing a robot that wants to murder everything. It should be a fun little adventure we’re going on

Until next week, have a great time.
-Fredrik

Article source: http://www.coastalbyte.com/wordpress/?p=760

Flaskpost 20/4

Greetings.
Somehow we managed to combo break our chain of blog posts last week. But we’re back to trying to hit a new highscore.

This week work has continued on the educational game and things are going smooth. But enough about that. I know what you want to hear.
Mailstorm!

I’ve managed to squeeze in some work on it today. Worked on an intro animation where the camera circles around the island and stops at the Coastalbyte logo. But why tell when I can show:

Other than that me and Marcus was talking about an idea for a roguelike-ich game for smartphones and tablets. A prototype of it will have to wait though. At least until Mailstorm is done.

See you next week.
//Fredrik

Article source: http://www.coastalbyte.com/wordpress/?p=753

Flaskpost 6/4

Hey guys, Fredrik here to wish you all a great Easter.

The past week our full attention have been on the consulting job. We hit our first milestone with ease and started on the second one.

Spent this Friday poking around on our websites here and there. Changed some stuff and added other.
On the Mailstorm Express side on life, I did work with it last Friday. I built up the scene for the main menu. All that remain now (menu-wise) is just some scripting.

Since it’s Easter I also painted a face on my lunch.

Article source: http://www.coastalbyte.com/wordpress/?p=747

The Stairs, sponsored by Havoc Physics.

GDC Budget

This is what a trip to GDC costs.

Independent Games Summit pass: 2 209
San Francisco Downtown Hostell, 10 nights: 2 039
Train Karlshamn – Cophenhagen/Kastrup: 512
ESTA reg: 130
Flight roundtrip: ~7000
Food and stuff: ~4500

TOTAL: 16390 sek

It is totally recommended for everyone to go there!

Flaskpost 23/3

Hey there.

So as you might have figured out, our game jam last weekend kinda died out. Some things came up and we couldn’t work on the Sunday. But we’ll make it up to you guys (cause we friggin’ love you all)  and finish the game another weekend.

Work on Mailstorm Express has slowed down a bit since we’ve taken another job to bring in some dough.
But I managed to sneak in some hours of work on it today. I started reworking the menu system since the last one we had wasn’t fit for a smartphone screen. It actually wasn’t much of a menu, just a bunch buttons placed after each other.
The new system has more of a touch interface where you slide around in a scene.

Next week most of our time will be spent on the consult job but I’ll try to sneak in some Mailstorm lovin’ next Friday as well.

/Fredrik

Article source: http://www.coastalbyte.com/wordpress/?p=726

Penguin game screen 1

First screen of the penguin game!

 

We’re going for some kind of turn based strategy game. So far there has been very little game play implemented but we have the important stuff in place (penguins with capes).

Will update again tomorrow!

//Marcus

Article source: http://www.coastalbyte.com/wordpress/?p=721

Flaskpost 16/3

Penguins.

This is the theme of todays Flaskpost and this weekends Game Jam which will be held here in our office at Gameport. We just recently purchased the Unity asset 2D-toolkit and decided to try it out by making a small tablet game. With Penguins. Lots of them. Mario has been prototyping some graphics already which you can view below:

Unless everything ends up in disaster we plan on making the game available for free on the website once we’re done. I’ll make progress-posts throughout the weekend and we’ll see how things turn out!

Here are some more concepts on paper as well as a photo of the team on thursday bbq:

// Marcus

 

 

 

Article source: http://www.coastalbyte.com/wordpress/?p=710

Flaskpost

Aloha!
This week have been crazy insane and mostly about penguins. It all started with someone stumbling upon this  live stream . Which caused Mario to go into hyper penguin mode and ended up with an A4 of penguins drawing and several songs about them.

 

On the Mailstorm side of life I’ve been continuing working on the controls. They are almost done and ready to undergo some play testing to see which works best. And as soon as I can I will implement the design changes Marcus have made. I’d hoped to do it this week but some other work sidetracked me.

Except drawing penguins Mario have continue working on maps and also set up a devlog over at tigsource. So check it for more regular news and updates about the game.

Have a lovely evening and see ya’ next week.

-Fredrik

 

Article source: http://www.coastalbyte.com/wordpress/?p=702

New website! Plus some news.

So it’s finally up! Like two years overdue, but hey, better late than never. It was supposed to be launched together with SPACEMAZERACE, but things rarely turn out as planned around here. There’s still some quirks to be ironed out, but overall most of it seems to work.

Some progress updates then:

Nimbus+ is coming along just fine, there’s been no real problems so far. There have been quite an up front tech investment for the ps3 port, however, and we’ve spent some time on fixing stuff properly so the tech can be used for future projects. While not necessary for the completion of Nimbus+, the extra time spent on that stuff will be a big time saver in the future as it will let us re-use the code. Also, it will be a while still before the game runs and renders as intended so we can start showing off some of the new stuff in the game.

The game also recently got a major deadline. We don’t want to say the exact date at this point, but it’s a bunch of months away and we’re looking to have the game complete by then.

We’d also like to release another free mini-game in the spring or early summer, but chances are that the workload on Nimbus+ will get so big there will be no time for prototyping. Besides, our next major project is more or less decided, so there is no real need for prototyping a new concept at this point. But we will see what happens!

Article source: http://noumenongames.com/?p=272

Flaskpost!

Ahoy mateys!
Time for this weeks Flaskpost, and time to review some of the important and interesting things that have occurred since last time. First and most importantly, we are closing in on our current project for Blekinge Institute of Technology! Yesterday we pulled some playtesting muscle from our friends across the room, 12oClock. They are currently housing two interns from a local high school who both made extraordinary test subjects. Besides being sharp and having a eye for detail, they also fit the games intended audience.

We have been picking up SoulCalibur V here at Gameport, we have decided that everyone in the building should have at least one custom character. That way it will feel that much more personal when one gets beat up by our in house SoulCalibur sensei Felix, at Noumenon Games.

Also, we hope you notice our webpage got itself a facelift, we thought – keep it simple stupid =)

Have a good one until next time!

Sincerely,

Marcus

Article source: http://www.coastalbyte.com/wordpress/?p=665

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