Posts tagged Coastalbyte

Third Flaskpost

This flaskpost is a bit early for the simple reason that Nordic game jam starts tomorrow and Coastalbyte will be there. This afternoon we will board a train to Denmark and traverse the Swedish forests, villages and finally cross a gigantic bridge to the legendary land of Denmark.
We might make a small update from the jam, if nothing else we’ll make an article to sum up our experience once it over.

 

In other news so have we been working on a consulting job. It’s going steadily forward and next sprint we will probably start working parallel with Mailstorm so we make some progress on that too.  Mario have been learning some Unity as well. He made a Skyrim clone where you shoot golf balls and climb mountains.

 

Oh yeah, and Rasmus made that sweet flaskpost image.

 

-Fredrik

Article source: http://www.coastalbyte.com/wordpress/?p=533

The First Flaskpost!

Hey, Fredrik here.

Marcus and I have been pretty bad at updating the blog lately. So we figured we would do weekly progress reports on how the projects are going and just plain awesome stuff that have happened.

 

Week 2, 2012

Last week ended with my laptop deciding to die on me. Luckily, the hard drive survived and no work was lost. Though it meant I had to work from home for a couple of days.
Mailstorm have stood still this week, instead I’ve been focusing on a consult job we’re doing. There isn’t much to say about it, it’s a small flash game. We decided to work in the Flashpunk library. So I’ve been spending my time reading through the documentation and started with the basics of the game.

Meanwhile on Marcus side of life:

Marcus have been writing a business plan and been off on a CEO-workshop in Malmö with other people from the Swedish Game Incubator Network. Both sharing and gaining knowledge, tips and tricks. When he got back we started setting up a plan on how to optimize our work process, which we will start using next week.

 

So while work on Mailstorm Express was put on hold for this week it feels like we got a lot of important things done and learned a lot.

Article source: http://www.coastalbyte.com/wordpress/?p=513

Flaskpost Update

This is the second flaskpost update and much have happened since our last post.
First off, we have redesigned our office here at Gameport. We may have intruded a tiny bit on our fellow studio Forgotten Key’s space, but they so far they haven’t complained.

Second, we took the beginning of this week to actually sit down and hammer out a new way of organizing our work. We have really adopted and integrated google docs into everything we do, even for cloud storage. But that isn’t really fun to read about now, is it? In that case I’ll continue with announcing something completely different – we have a new addition to the team!
Cool pic

We at Coastalbyte warmly welcome Mario Gryth into our little troupe. Mario has worked with us with Mailstorm Express, composing the games music and sound effects. He is most known for hiss efforts as a sound- and game designer over at 2Play Studios working with their flagship title Bloody Trapland. Needless to say, we are very happy to have him!

Finally – this is the last update before Nordic Game Jam, which we will attend in Copenhagen January 27. Me and Fredrik plan to keep record and document the experience and share it later, who knows, we might even actually have a game to show for our efforts!

Be good and live well!

/Marcus

Article source: http://www.coastalbyte.com/wordpress/?p=522

Malmö

TGIN Workshop i Malmö

 

Malmö

The Game Incubator Network, TGIN, är ett nätverk mellan inkubatorer med spelinriktning i Sverige. I tisdags anordnade TGIN och Media Evolution en workshop för spelföretag i startfas där det disskuterades kring designprocessen och marknadsföring.

De bolag som var på plats var följande:

12 O’clock StudiosCoastalbyte, Coilworks, Digimundi, JunebudNoumenon Games, PlanetoRedgrim, Stunlock Studios,  Triolith Entertainment.

 

Andra på plats var Per Strömbäck från dataspelsbranschen, speljournalisten Orvar Säfström, Martin Walfisz grundaren av Massive, Sebastian Badylak från GSP/TGIN, Olle från Gameport, Sten Selander och Sara Ponnert från Media Evolution och såklart vår prao Oliver.
Nu när du vet vilka vi var på plats är det lika bra att Martin Walfisz får ut sitt största tips om man ska starta och driva en spelstudio: Läs The Lean Startup av Eric Ries. Bokens undertitel “How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses” låter ju inget annat än spot on!

Icke relevant diagram

På fronten med The Lean Startup så berättade Ola från Junebud om vikten av metrics och hur viktigt det är att mäta sitt spel när man erbjuder ett spel som en tjänst, till exempel hur man räknar på om ens spel växer organsikt.
Att om X*Y*Z är större än 1 växer spelet organiskt där:
X = Procent av personer som hittar spelet och stannar, ex 10% (0.1).
Y = Personer de bjuder in, ex 42 stycken.
Z = Procent av de inbjudna som stannar kvar, ex 25% (0.25).
0.1*42*0.25 = 1,05.
Vi hade en disskution om passionerad utveckling vs. data-/lärandedriven utveckling och kom snabbt på att de två inte är motsatser, man måste ha både passion och data att lära sig från för att utveckla spelet i rätt riktning. Samla in data, utvärdera och bygg efter det.
Orvar Säfström om tips när man kontaktar speljurnalister
  • Tvisten är död, ingen blir längre positivt överraskad när det är ett standard FPS 1A, och så kan man lite påklistrat sakta ner tiden.
  • Ett spel är ett spel, ingen bryr sig om teamstorlek, folk bryr sig om hur mycket de betalar. Det här betyder att du aldrig kan skylla på att spelet kostar 150 sek för att ni var många som utvecklade om ni endå bara har lyckats utveckla ett spel som är värt 50.
  • Kan man få publicitet, ta den!
  • Ha rätt pr-människor.
  • Prata med journalister, får de den info de behöver (Bilder, beskrivningar osv. osv.)
  • Mailbomba inte, ring istället.
  • Förhandstittar gillas vid månadstidningar.
  • Helheten är asviktig.
  • Första fem minuterna.

Weekly Update #1

Hey, Fredrik here.

Marcus and me have been pretty bad at updating the blog lately. So we figured we would do weekly progress reports on how the projects are going and just plain awesome stuff that have happened.

 

Week 2, 2012

Last week ended with my laptop deciding to die on me. Luckily, the hard drive survived and no work was lost. Though it meant I had to work from home for a couple of days.
Mailstorm have stood still this week, instead I’ve been focusing on a consult job we’re doing. There isn’t much to say about it, it’s a small flash game. We decided to work in the Flashpunk library. So I’ve been spending my time reading through the documentation and started with the basics of the game.

Meanwhile on Marcus side of life:

Marcus been writing a business plan and been off on a VD-workshop in Malmö with other people from the games industry. Both sharing and gaining knowledge, tips and tricks. When he got back we started setting up a plan on how to optimize our work process, which we will start using next week.

 

So even though Mailstorm stood still this week it feels like we got a lot of things done and learned a bunch of new stuff.

Article source: http://www.coastalbyte.com/wordpress/?p=513

They Came to Feed!

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They Came to Feed!

An alien invasion has begun! You’re the first of the mother seed’s budlings, who have come to devour human flesh and work the human race into submission! Eat your foes, eat your friends in order to grow larger in order to take on harder to kill enemies. Work together against the clock to bring havoc and complete the objectives given to you by the mother.

Find all posts tagged with They Came to Feed!

 

Progress history

July 12th, 2011


July 1st, 2011

Article source: http://www.coastalbyte.com/wordpress/?p=171

Summer update #1: Aliens, aliens aliens!

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So.. it’s been a while since we released any news here. In the beginning of June there were a few changes in our team and the production of Societies was put on hold until further notice for a couple of reasons. It’s probably not cancelled, but when we pick it up again we will redo a lot of  the stuff we weren’t happy with, including some big gameplay changes.

With that said, we’re quite jolly at the office at the moment. As it turned out, right after we stopped working with Societies, Markus Lundberg came to us with an idea for another game. After some meetings and discussions, the basic design for our new game project was set.

We started working with ”They Came to Feed!” about 5 days ago, and because we prefer to talk about our projects rather than keeping them for ourselves, we thought we’d show you what we have so far.

So here it is. ”They Came to Feed!”. 5 days into production. Our plan is to release a new video every week or so. Thank you for reading!

Article source: http://www.coastalbyte.com/wordpress/?p=209

Summer update #2: Pixelated coffee

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Wow, summer is passing really fast. It always does here in Sweden but let’s act surprised.

In the past weeks we’ve been working some more with They Came to Feed! and we’ve had time to test the prototype with some friends. Everyone seems to like the game this far, except that everyone wants more eatable things in the game. Well here’s a shocker: that’s exactly our plan

We managed to tape a few minutes of gameplay during that session. You can find a video in the bottom of this post which showcases the prototype-mission pretty well. (Spawn, wreak havoc, deliver mother seed, ???, profit). We hope to have another video up in about 2 weeks.

While we love working with TCF!, we also have another, a bit smaller project on our hands. It’s called Overtime. And it’s about coffee (and maybe some other things).

It’s an adventure game with puzzles and mini-games and we plan to release it to the mobile market.

Thanks for reading!

 

Overtime!


 

They Came to Feed!

Article source: http://www.coastalbyte.com/wordpress/?p=237

Overtime!

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Overtime! is a puzzle adventure game for the mobile market.

 

Progress screenshot as of July 27th.

Article source: http://www.coastalbyte.com/wordpress/?p=262

Coastalbyte at Swedish Game Conference

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We just entered crunch mode for the upcoming Swedish Game Conference which is being held in Skövde here in Sweden. We’re planning to show off a pre-alpha multiplayer build of our current project They Came to Feed! for all attendees to try out and play. We will also be showing off some completely new material from a new project we’ve been working with on our spare time which will go into production during this fall.

If you’re planning on attending the Conference, please make sure to check it out!

 

Article source: http://www.coastalbyte.com/wordpress/?p=322

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